

Giving the same command line argument to the dedi multiple times causes exception but no startup abort.Optimised SpeedTree shaders by multicompiling a version without FadeOut behaviour and automatically swapping to it whenever the FadeOut value is set to 1 (fully opaque).Improved path generation state switching and aborting.Removed display name from non-lootable produce baskets.Favorite and history servers are now stored independently of Steam.Reduced achievement goals for: Dying, PvP kills, game stage, and staying alive.MacOS builds target x86_64 only for now until third party code supports M1 you can still run the game on M1 Macs with Rosetta, but you no longer manually have to enable it.This gives more consistent results in terms of performance and fidelity when changing the setting, regardless of the user’s output screen resolution. Changed SkyManager to explicitly set shadowCustomResolution for the moon and sun lights based on the ingame “Shadow Distance” setting: 1k for Low/Medium, 2k for High, and 4k for Ultra/Ultra+.Reduced sleeper volume attack target time.In a future build this will change to only load from that new location so no data is written/changed in the program folder at any time. on Windows %APPDATA%/7DaysToDie/Mods) in addition to /Mods. on Windows %APPDATA%/7DaysToDie/Screenshots) Screenshots are stored in /Screenshots (i.e.Launcher on Windows now stores log files in %APPDATA%/7DaysToDie/logs folder.Cr console command u, utimed and ue parameters.

Path generation canceling on a new path request.AI ApproachAndAttackTarget decreases path update rate at farther distances.Destroy area attacks partial blocks it moves into.EOS P2P networking for cross platform P2P games.Defaults to the platform’s language (on Steam the language that is selected in Steam for the game, otherwise the host system’s language) 7 Days to Die Patch Notes – April 13, 2022 Today’s 7 Days to Die patch 20.4 will fix a few of these issues. Unfortunately, players are experiencing a number of issues.
